#ifndef	_MH_TYPE_MATERIAL_
#define	_MH_TYPE_MATERIAL_

#include <mh/types.hpp>
#include <mh/math.hpp>

namespace Mh
{
	struct Material
	{
		Float4	ambient;
		Float4	diffuse;
		Float4	specular;
		Float4	emission;
		float	power;
	};

}	// namespace Mh

#endif	/* _MH_TYPE_MATERIAL_ */